The first example that I would like to share is from a blog that can be found at www.veryinteractivepeople.com. The example is a program written by War De Langhe. It is a simple algorithm that controls the actions of the system that follows the spectrum of an audio file to generate an image. By going through the steps one can actually see and manipulate the algorithm in a way that the person wishes to. The program does not require anything from the user while it is running. The colorization is taken from the actual picture selected before and music is used to distribute the colors. The audial spectrum of the audio file adjusts the colorization while the algorithm is carried through over and over again. There is also a noticable change in the algorithm when it is running. That is due to the audio. That is where the disorder comes in. Audio changes the outcome of the visual art.
The program can be seen and used here:
I sincerely believe that it is a simple and easily comprehensible. By going through the steps one gets a good understanding of the actual processes that make up the creation of generative art. By changing the way that the algorithm works, one can create new and unexpected results. Although the algorithm works the same way, the music used and changes made to the line to be followed, creates new visual images every time.
An example created with the same program:
It would be a good idea to try out some changes to the algorithm in the future. At this point it mostly allowes movement in a curved line but it would be something to explore if it used different lines. Also an opportunity to add pictures in order to create different colours and of course the ability to change the soundtrack would create all new imagery and new vision.
- Galanter, Philip. 2003. What is generative art? Complexity theory as a context for art theory. In In GA2003–6th Generative Art Conference